Mininuke

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* mininuke

Hitchhiker's Guide:
Stable (0.F-3) - [ mininuke ]
Experimental - [ mininuke ]

General
Materials steel / plastic
Volume 0.75 liters
Weight 19.998 lbs or 9.071 kg
As a Tool
Ammo (start/max) (0 / 0)
Duration 0 turns
Other
Price 18 $
Use Action MININUKE
As a Melee Weapon
Bash Dmg 8
Cut Dmg 0
To Hit -2

Inactive:

 An extremely powerful weapon--essentially a hand-held nuclear bomb. Use it to activate the timer. Ten turns later it will explode, leaving behind a radioactive crater. The explosion is large enough to take out a house. 

Active:

 This miniature nuclear bomb has a light blinking on the side, showing that it will soon explode. You should probably get far away from it. 



Notes

Use this when something absolutely positively has to be annihilated. As the name strongly implies, the mininuke uses a nuclear reaction to fuel its explosive power and will thus leave behind a deadly radiation cloud for several hours after detonation. If you plan on using a mininuke, take proper precautions against radiation poisoning.

  • Deals damage in a 15x15 area i.e. 7 squares radius from impact site. Radius is increased in 0.D (Danny).
  • Damage is 600 at the point of impact, decreasing with distance from impact.
  • Does not release shrapnel (thankfully)
  • Can be thrown blind around corners. wield the explosive, pull the pin, and peek (X) around the corner (in the sidebar a new option 'Press t to blind throw' should show up). Press throw and select the square you want to throw at, and throw the explosive around the corner. But this explosive is probably too heavy and has a too large blast radius for this to be effective.

Explosives
Pipe bomb · Grenade · Flashbang · EMP grenade · Scrambler grenade · Teargas canister · Smoke bomb · Molotov cocktail · Acid bomb · Dynamite · Pack of firecrackers · Firecracker · Mininuke · C4-Explosive · Radio dynamite · Radio pipe bomb · RDX charge · RDX sand bomb
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